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Multiclassing lets you build more complex and varied characters, but it's also harder to keep a track of, and there are numerous pitfalls with it that result in the character being significantly less powerful than the average single-class character of equivalent level. In particular, decide whether you're OK with multiclassing. Basically, you're building a new character, but using the same name and backstory - and probably the same ability scores, but that's up to you.Ĭonsider all the options. When you find something they're happy with, simply swap the character to a different class at the same level and XP as they were. Do they want something similar to a paladin? Do they want more martial? More magic? A different playstyle? Look at the other classes to see which ones provide options that interest and excite this player. Work out what they want from their class. Let them rebuild in whichever way fits the theme. Let them know that the same sort of thing is available to them, if they wish. Be open with the other players in that game so that they know what's happening, and make it clear that this is just how you're running the game, and not any kind of pandering to this player who likes to bend the rules. Listen to their ideas about how it could fit into the story and become part of their character's development and growth.īe fair to your other players. Talk to your player and make sure they're OK with you changing their character. This means that you're in very definite make-it-up-as-you-go territory. There are (currently) no rules in any 5e book for retraining or changing any class features that a character already has. But I also can't kick them from the campaign so I'm trying to be flexible. This is also a notoriously stubborn player who likes to disregard rules that they don't like and make up new rules that fit them. How should I handle a paladin who wants to take on a new class?įor example, should they lose all their paladin benefits (skills, proficiencies, spells, etc.) and come in as a level 1 character of the new class? Or should they come in as a level 6 character (their current level) of the new class? Or should they just be a level 6 paladin who can't do magic, and then they are forced to multiclass? The player doesn't want to change characters I already suggested that. This character does not want to become an oathbreaker. So I think that most paladins can either choose a new class or become an oathbreaker, if they break their oath. The player agreed that they're ok with not being a paladin anymore. There have been several events which I believe have led to their fallen state. I have a level 6 player who wanted to play a lawful good aasimar paladin (Oath of Devotion).
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